top of page
Search
ecteremeersgis

Get To The Orange Door Torrent Download [cheat]

Updated: Mar 9, 2020





















































About This Game The objective is in the title.Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber, and dash around each level at supersonic speeds as you blow through enemies using unique weaponry and fluid movement mechanics.Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for combat. Fast paced movement focused FPS; a modern take on classic game mechanics Multiple modes to play and master Over 20 unique weapons, all with alternative fire modes Partially generated levels and enemies; no single playthrough plays the same A rad soundtrackGet To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff! 6d5b4406ea Title: Get To The Orange DoorGenre: Action, Adventure, Indie, Early AccessDeveloper:Andrew SmithPublisher:HitcentsRelease Date: 30 May, 2019 Get To The Orange Door Torrent Download [cheat] G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.) Day 2, New building art and color pallet changes: Hello everyone and welcome to Day 2 of the GTTOD Early Access!You probably noticed there was no update today. I decided to hold off for a few days as I really finish up on this building overhaul. I finished the first building about an hour ago, and as I was finishing it up, I was brought into a discussion about color pallet. Now, I am not the most adept person when it comes to colors, but luckily someone in the discussion was.Long story short, the whole game is getting a fresh coat of paint. Originally the plan was only for the buildings to be remade, but in the end it seems that not only the buildings, but the colors and materials will be changed as well.This means that as you progress later into the game, the game will change colors. I am also going with a color pallet that is a bit easier on the eyes rather than the THIS IS BLACK AND THIS IS WHITE AND THIS IS REALLY REALLY RED type deal. Hopefully this will cause less blindness on longer runs of the game.So, what can you expect from the first big update?-Fixed levels with less places and spots to get hung up-More colors that won't blind you-Greatly GREATLY improved performance-Less crashing-New, completely re-done props and buildingsI think this will be a really good place to start us off, and maybe after that I will do a bit of advertising and shitposting on Reddit. With the way things are going, I hope to get this update out to all of you within the next couple days.Thanks for reading!. Two months worth of GIFs, Screenshots, Videos, and memes.: Let's get into is:The first thing I did was start working on a new character controller to replace the current busted one so that we can kill 99% of bugs in the game and solve our White Screen Glitch once and for allhttps://gfycat.com/SlushyAllGoldenmantledgroundsquirrelAnd then I made a brand new RIG for it.https://gfycat.com/DeterminedTalkativeAtlanticbluetangThen I started working on art and environment design for a new HUB areaAnd then I set up enemy AI and kicked some ass in ithttps://gfycat.com/LegalActiveHartebeestRe-implemented Kamikaze enemieshttps://gfycat.com/MiserlyGargantuanEastrussiancoursinghoundsI got a new system implemented for weapon switchinghttps://gfycat.com/RapidAbsoluteItalianbrownbearAnd then I re-implemented melee, made it work with melee enemieshttps://gfycat.com/ChubbyGenuineCatfish-and created some cool as fuck new weapons EXPLOIT (SMART PISTOL). Sorry for the delay everyone! Details inside!: So, to start off, let me tell you about my amazing month (I'll keep it short)On the bright side, I am now 21! Hurrah! On the bad side, I have been in and out of the hospital this entire time, including on my B-Day ):So no, the updates have not been delayed due to alcohol consumption.That would be a much better reason.I got home from the hospital, booted up my PC to get back to work, and my CPU caught on fire. I had to replace my CPU with a hot brand spankin' new Ryzen 5 1600x and a new mobo/cooler (as well as RAM, as a side effect).During this time I have talked with a lot of other game developers, fans, and critics of where the game is at, and I now have a very solid idea of where I want to go. I am currently in the process of getting Unity set up on my new(ish) PC, and hopefully GTTOD only has a few hundred errors that I will have to fix rather than thousands.Here soon I will be doing some weird stuff. I am in the process of re-working the artstyle a tad to fit with the new ideas and concepts for level design, and also re-working how combat and parkour should be handled as separate entities (that still work together in a way). I don't know exactly how I want to explain it yet, so I will have to show you.Since this update is going to take a hot second, I decided it would be best if I made an example level and gave it to you guys. This would be like a prototype all over again, but it should be really fun and MUCH more enjoyable than where the game is currently at. We will see.I will keep you guys updated. Until then, may our CPU's not catch on fire and may we stay out of the ER since ER's suck.Amen.. Intoxicated developer drunkenly apologizes for 300 updates over the course of two hours: I was doing a quick building overhaul (you can see it in my update from, like, three hours or so ago) and I messed some stuff up. So I updated to fix those mess ups and then I messed some more stuff up. So I ended up updating to fix those things and realized I forgot to fix another thing that needed to be fixed.So finally after strangling my dog, downing an entire bottle of vodka, and deleting all of my bitcoins I managed to, SOMEHOW, string a decent update together before nap time.Sorry for all the updates. I hope you don't have a data cap.Patch Notes:Completely re-did many of the buildings that make up the first 9 levels of the games, including making them much better optimized and less...weird. It should be damn near impossible to clip through or get stuck on any of these buildings now. I will probably eat these words later.Good night! Hopefully there won't be any more of these update barrages in the near future.-Andrew. GTTOD Update 1 -The Outrun Update-: It is nearly 6:00 AM and I have been awake since 10:00 AM of the previous day. I have spent the entire day on this chair, and I can feel my bones beginning to cave in.Let's get down to business before I shatter! New enemy type, the Kamikaze Dudes Enemy A.I. improvements Optimization out the ass Crash fixes All new, better looking, and more optimized buildings Nearly every single level got a total redo. Still working on 10, 11, and Emission New color pallet Better hit effects New enemy Death Effects Building collision improvements Fixed enemies shooting through walls in many areasSo, this is a total re-make in more ways than one. So many fixes and so many changes I don't think I can list them all, so I just listed the big ones that came to mind. I really REALLY tried to capture that "Outrun" A E S T H E T I C hereThere will be lots and LOTS of patches coming in the next few days, especially regarding levels 10, 11, and Emission. I also am working on a few new mini modes for the first Content update that I think y'all are gonna like a lot.I hope you enjoy this update, and expect more updates and more changes to follow in the coming days!. New Steam Page Stuff!: So this isn't a HUGE change or anything, but I played around with the Steam page a bit. Take a look around and check it out!I am also gonna use this area as a bit of an update spot too. The last few weeks my PC has been broken as all get-up, and although I have it functioning now, it still isn't quite up to speed yet. My GPU ended up kicking the bucket on me, and so most of the work I have done has been through other computers or via friends. I have gotten some neat concepts done, and some other stuff has been happening behind the scenes, but as far as straight up game design goes it has been pretty dry.BUT we are back in business enough for me to continue, so here is a GIF showing off a new Sandbox Area I am working on called "The Mess"https://gfycat.com/ReadyNaughtyHorsePretty cool, right?Anyway take a look around, join the Subreddit or Discord perhaps? Thanks for sticking with me, and stay tuned for the next update!-Andrew, GTTOD Dev. GTTOD: Rogue Combat progress: Hmmm, this would make a really nice-DEATHMATCH. GTTOD Weapons Update Progress! GIF inside!: First off, without talking, here is a GIF showing SOME of the work I have done (not all of it)https://gfycat.com/NiftyGrimKiwiWith this update comes a TON of parkour changes, new levels, enemy tweaks and level tweaks, player physics/character tweaks, and of course a full weapon redesign for every single weapon in the game, plus more.It is a huge update, and I am working really hard to get it out. I hope you guys don't mind the wait!. GTTOD Update 2 -Hordes'n'such-: Christ this took forever. The update will be out in a few minutes. Taking an extra look and tweaking Emission a bit.Lots and lots and LOTS of changes here in this update, many of which I have probably already forgotten. I never ever want to take three weeks working on one update again. I feel like I have burned my retinas out staring at this computer for this long. At this point, I am probably gonna focus fire on some bugs for the next week or two to get the game to a more stable point, as well as adding some more things to Arena and Horde mode to fill them out a bit, but I will focus more on that after I get through these patch notes.Here we go:IMA BIG ASS THING OF PATCH NOTES RIGHT HERE. GET TO THE ORANGE DOOR: RE-HINGED UPDATE: AFTER SIX MONTHS OF BEING OFF STEAM, GTTOD IS NOW BACK UP FOR SALE IN EARLY ACCESS!!!

0 views0 comments

Recent Posts

See All

Rush Surgery Mcq Download

Rush Surgery Mcq Download -- http://bytlly.com/170dtx f5574a87f2 Two papers: MCQ paper in the morning and EMI in the afternoon. ... Rush...

Comments


bottom of page